Werewolf: Live for Teams

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The skills most highly prized by UK leaders – adaptability and problem-solving, leadership and collaboration, and creativity and innovation - are also proving the hardest to recruit.

- PwC CEO Survey 2017

With business leaders throughout the UK finding it difficult to recruit the soft skills they need to keep their businesses agile, we created Werewolf: Live to help them develop those skills.

Participant outcomes

Werewolf: Live players develop the skills and knowledge to:

  • Adapt to changing group dynamics as new information is revealed – 95% of Werewolf: Live players reported greater adaptability

  • Apply lateral and creative thinking to solve problems – 95% of Werewolf: Live players reported greater problem solving ability after playing, and 93% of Werewolf: Live players reported more creativity

  • Lead – as the dynamics of the game changes, different players get the opportunity to take the wheel – 83% of Werewolf: Live players reported improved leadership skills

  • Collaborate, communicate and strategise – 98% of Werewolf: Live players reported that playing helped them collaborate

  • Open and conduct difficult discussions and offer constructive feedback. This aspect is particularly useful for new managers who have recently been promoted.

  • Present a convincing argument, persuade others to your way of thinking and understand the voting process. Getting people to agree with your recommendations, getting the group to reach consensus and learning to use both emotions and statistics to persuade.

  • Understand how preconceptions and cognitive bias may inform opinions and decisions with a view to improving diversity, inclusion, equity and cultural intelligence.

What is Werewolf: Live?

Werewolf: Live is an immersive game experience moderated by improviser, author and facilitator Jon Gracey. In this ‘hidden role’ game, Werewolf: Live players are asked to imagine themselves as villagers in a mediaeval German village.

Most are ordinary villagers, but some are secretly werewolves. As the werewolves pick the villagers off one by one, the villagers must identify the wolves before it’s too late. It’s a fast-moving, fun game of

A Werewolf: Live session comes with three facilitated rounds of the game plus a debrief for players. Depending on the needs of the team, we will focus on different development outcomes (see below).

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Who is Werewolf: Live for?

The perfect team building, ice-breaker, skill development or on-boarding activity, team celebration event, or training tool. Werewolf: Live is a unique blend of fun and skill development, getting people out of their comfort zone and into a creative and collaborative mindset. It is for managers who want to change culture, it’s for new teams who want to click, it’s for staff at all levels to develop their creativity. The Werewolf: Live team has run events for audiences all over the world – at conferences, team building events, comedy festivals and private parties.


 What does a Werewolf: Live session include?

A Werewolf: Live experience for your team includes:

  • A trained facilitator who primes your team to consider up to 3 of the above outcomes as the rules are explained

  • 3 rounds of the game over one hour

  • A personalised debrief session discussing how the focus areas played out during the game.

Contact jongraceygaming@gmail.com to book your session of Werewolf: Live

We've run Werewolf: Live for the following organisations: